Many of the best spells, such as fissures of goghlie, change the active element by flipping the square. Each square on the board has an elemental affiliation, as does the underside of the square. There are spell cards as well, and their uses are often subtler but no less effective. And yet others have even more complex functions, such as the ever-helpful white cubic, which can be sacrificed and replaced by any creature in your hand. Others, such as se hollyn fortress, strengthen surrounding allied cards. Some, such as the giant axe dwarf, are fairly standard attack units. Summoning cards are the most common, and placing one beckons a monster or machine to the playing field. You begin each game with five cards drawn randomly from your deck of 30, and at the beginning of every turn, you are given two mana points to use, in addition to others you may have accumulated. The game mat is a grid that consists of nine squares, and your goal is to take over five of them. Take away all the hullabaloo, and you're left with an unassuming package that features solid card mechanics. Now Playing: The Eye of Judgment Video Review 1 By clicking 'enter', you agree to GameSpot's
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